AnuBiS-NET

 

 

 

Salutations dear teleads of the Great Mankind Galaxy!

Welcome on AnuBiS-NET, today you will enjoy one more prime-time exclusivity! 

An exclusive and very complete interview of the o2oe team, the "New-Mans with the Master Plans". The team that ,days & nights of thousands of suns, take care of our meta-links to the Galaxy, the ones that saved our beloved Universe! 

An interview realised by our kamar Activista Anarkaoz, here with us back from his trip to planet Mother-Earth!

Activista could you please tell us how and specially why you did that interview?

 

Activista: Like lots of peoples and Nations of the Galaxy I wanted to have answers to our questions on the MK future, I was tired of all vain & false rumours and others misunderstandings. Even Anarkaoz's patience have limit, so we decided to establish contact in order to make our own opinion on facts.

A very easy, friendly and immediate contact: that team, those peoples did give us lot of time and attention, much more that we expected. Due to well know "Hyper-jump to Earth" difficulties, we first worked via the Matrix.

Sending questions to o2o's rep: Samuel, he answering and consulting the whole team. Once reached the final version we finally meted in a secret place located close to the Hong-Kong peninsula to celebrate.

Before to let you enjoy that interview I'd like to add last comments:

-This interview had been made in "meta-English", something between "frenglish" and "chinaglish", so we ask the readers to be comprehensive and please note the work, not some weird "way of talk" that you shall read...

-I did meet very friendly and attentive peoples, as I collaborate with some planet Earth European press I can also testify that they actually work on promotion, actively.

-For a more comfortable reading the interview is split in parts:

1) Introduction to o2oe

2)Technical department:

3)Game updates

4)The cheat problem

5)The "what about" section

6)Communication & communities

7)The Communities Managers

8)Future and promotion

-I want to thanks again the o2oe team and specially Samuel for his time and attention, for this long interview in which you will read lots of nice and interesting technical but also "cultural" info and... some real scoops, have nice times!

 

 

 

ÅNARK@ØZ

PRODUCTION

http://site.voila.fr/anubisnet/

 

 

 

 

Introduction to O2O:

 

 

 “…The company started three years ago as a distributor for Mankind and few other European titles such as Fire Team, T.H. 2001....”

 

Activista: Could you present the o2oe society?

 

O2: Yes, O2 is rather a young company compare with some of it counterparts in Europe, USA and fit quiet well into the young and ambitious company catalogue. The company started three years ago as a distributor for Mankind and few other European titles such as Fire Team, Treasury hunt 2001.... etc. We have enjoyed quiet a success, as there are only few competitors around. Besides saying that I know form day one - the only way out for the company is to have our own products and rely less on licensing game from third party. 

The real break through must be Mankind we started as a distributor for the game in Hong Kong and China at around mid 2002. Then in late fall 2002 Vibes the original developer of the game have went into financial trouble and after some careful consideration, we have decided to put in the bid for the game and the remain asset of Vibes. And the result is we have obtained a very potential game in term of game-play and the backend architecture but the game is in such a bad state and need to put in intensive care unit. The most encourage thing for me and the rest of the crew is Mankind has responded to our care & love and soon will be back in it former glory. 

 

Activista: How much peoples are working in, in total?

 

O2: At present we employed a total of ten peoples in the company. My ideal is to keep the front line operation team as lean as possible so that we can be more easier to adapt and react to different situations in the coming future.

 
Activista: Could you present the team working on "mankind"? (How many peoples, occupation, ages, hobbies, zodiacal sign…?) 

 

O2: which include five programmers working solidly on the game, three customers support base here in Hong Kong Shanghai (China) and Europe. The rest of us including myself are involved in management for mapping out for the future growth of the game with sight in sale & marketing. As a young company we do employ staff in there early 20's for there energetic and creative drive toward the game for the management side we do like have some mature people to over look the operation and financial side.

For some unexplained reason we keep having employees which born in the year of Horse and Dragon. In Chinese traditional these two birth signs are see as the source of energy & luck and let keep it this way I hope.

 

Activista:  do you play Mankind?

 

O2: Yes, from time to time not as often as use to be.

 

Activista: Where are situated the offices where you work in?

 

O2: Our headquarter or nerve centre is base in Hong Kong and customer support and sale office base in Shanghai (China). We will be setting up representative offices around the world later in the year as we started to see the demand on that level.


Activista: How old is o2oe & what have you work on/produce/done previously?

 

O2: The company started open it door for business in year 2000 and was mainly involved in distribution of third party online game.

 

Activista: Which are o2oe plans for future & which part take Mankind in those plans?

 

O2: There are two things we like to working on at this moment - First stabilize and improve - second improve the sale channel of the game.

To achieve these are we are looking to set up a research and development centre in China, which eventual the company will able to tap into the vast pool of talents and reduce it labour cost. I think Mankind series online game can live for another 3 -5 years as we see not much serious competitor in horizon. Beside saying that O2 must prepare for the up coming challenge and only go through these challenges will enable the company growth even further.  

 

 

 

Technical department:

 

 

“…thanks to some hard work of the team we are able to see a much clear picture now and I will say we have almost 80% of the knowledge and some major break through have happened last week and it bring us a step closer to end of the tunnel. “



Activista: Which is your analysis after those seven months of Mankind management? 

 

O2: I need to correct you at this point the court of liquidation did awarded us the game and it remain assets of the Vibes but we only have access to the source toward the end of April. However we have since put our technical team in fast forward mode in order to gain experience. As the handover source do not have any supporting documents or and guidance from the former owner we walked straight into the maze. Fortunately thanks to some hard work of the team we are able to see a much clear picture now and I will say we have almost 80% of the knowledge and some major break through have happened last week and it bring us a step closer to end of the tunnel. 

 
Activista: How many & which type of server do you use?

 

O2: We have purchased all new servers here in Hong Kong and locate back it software from US. The reason behind that we like the server locate in a place where we can have easy access to carry our service & maintenance with this relocate the team have gained a better understanding on the structure of the whole system. We are totally using 13 sets of machines for the game, which included three of it as for redundancy purpose.

 

Activista: What about the number of players, is it increasing?

 

O2: Yes, It has an increase of 20% in term of subscribers both new and old.

 

Activista: Can you give actual number of players?

 

It was in a terrible state when we received the game four months ago ONLY 3,000 active players left but started two months ago the subscription rate have steadily climbing at a rate of 30% each month. We are expecting the number of subscriber could achieve 10,000 in month’s time.


Activista: Are there any plans to change client side/part (see cheats)?

 

O2: Apart from we a list of cheats submitted by the player we are also looking to more quiet a few modules to the server side which I think is the final solution for some of the serious cheats.
 

 

Game updates

 

 

“…we had some major break through last week and translate it to word mean we are able to re-complies both the client and server side code. However we are still facing the largest & final hurdle - update the source code to current state. After that I think limit or any other modifications are just a easy job for the team.”

 

 

Activista: Which are your general’s plans for Mankind's future?

 

O2: There will be two immediately steps or updates for Mankind within the next few weeks. First we will be introducing the double character input system for the game. It is long over due to those players wish to communicate inside the game with there own language.

And second for everyone we like to increase the units for the game, which we found, is the most demand request from email we received.

There are few thing which we looking to improve

1) the firepower

2) upgrade the defence system in some part of the game

3) introduce new crafts and new resources to the game

4) looking ways to expand existing universe 

5) player will able to receive attack alert mail through their cell phone via SMS gateway

6) once we have enough subscribers we will start to introduce MK merchandise. But the priority to us is still the same eliminate most of the bugs ASAP.

 

Activista: Firepower of which units? And why?

Same about the defences…?

 

O2: Activista, most of these issues are still been examine the possibility so I will prefer you only briefly mention those changes. Just in case we over commit.

 

Activista: When will new updates happen?

 

O2: We have scheduled most of the about event complete by the end of 2003, we will be published the exact timetable ASAP.

 

Activista: Which are the options asked by players that you plan to implement/add & when?

First: when will the unit limit increase to 15 or 20k as said in announcements?

 

O2: I hope it will be ready within a month this is after an all-clear pass from internal and external test.

 

Activista: Will it be 15, 20k or more?

 

O2: 15k is the minimum and planned but will increase to 20K if it make the game more interesting.


-What about the "cash limit?"

 

O2: As I mentioned to you in above answer we had some major break through last week and translate it to word mean we are able to re-complies both the client and server side code. However we are still facing the largest & final hurdle - update the source code to current state. After that I think limit or any other modifications are just an easy job for the team.

 


 The “what about” section: 

 

 

“O2: Note that after discussed with the technical team, they prefer answer fully & definitively those questions below in two months time when investigation complete and with a solid plan. As do not like to mislead anyone or over commit on something they cannot achieve

 

 

- Mass select/build for the factories

 

O2: Yes, in future releases/updates.


-Alphabetic order in bases windows

 

O2: In future releases.

 
-Possibility to select by name in bases

 

O2: In future releases.

-Possibility to select only full or empty units in bases

 

O2: Not planed yet.

 
-Auto-destruction option

 

O2: Not planed.


-CONFIRMATION when fire on friend or ally units!

 

O2: In future releases


-F2 "auto-update"

 

O2: Temporarily not in function

 
-An in game real "guild management"

 

O2: In progress.


-A "Guild building " (communication interface in)

 

O2: In progress.

 

-Inter-system chat canals

 

O2: Not planed yet.


-A new option/window that allow count of selected units

 

O2: In future releases.


-To bind use of HF-Tech ships and higher to a wonder instead of to a city

 

O2: Not planed.

 

-To link limit unit to cities&/or to technology level

 

O2: Not planed.


-NEW Technologies: origin: alien/new wonder. Could be ability to: spy/super-jumps/access to forbidden planets/autopilot

 

O2: In future releases


-What about some specials Jump gates

 

O2: Not planed.


-Do you plan to implement or modify any units?

 

O2: Yes, of course


-Lots of players ask a ship with ability to "capture" enemy ships (pirates etc)

 

O2: In discussion


-A ship that can repair ships is also asked.

 

O2: In future releases


-Do you plan to update Mankind's graphics &/or soundtracks?

 

O2: This is original part of our plan and still have to solve few technical issues before we can successfully implement the change. 

Note that after discussed with the technical team, they prefer answer fully & definitively those questions below in two months time when investigation complete and with a solid plan. As do not like to mislead anyone or over commit on something they cannot achieve

 

 

 The cheat problem:

 

 

..the most serious offend which are those players illegally alternate the client, which I believe is totally unacceptable to all international law…”

 

 

Activista: About the problem of the cheaters, did any new EoG happen since the patch?

 

O2: As far as players and servers log are negative in this issue.


Activista: When do you plan to counter the "time hack" cheat?

 

O2: Testing a new patch for that right now.

 

Activista: Have you any plan to change the client part/side to avoid more cheat or hacks?

 

O2: I'm afraid this is the only solution to eliminate further cheats but it will involve a lot of manpower and effort but we are actively consider moving part of the source there.

 

Activista: When do you plan to do it? And in that case will you need to reset the Mankind Galaxy?

 

We are evaluating the possibility on that and if our technician comfortable and confident with the new engine we shall do it ASAP but again as I said before is a rather big job and will take 3-6 days for the migration. Our technician will try to eliminate damage as much as possible.

 

Activista: Could you explain exactly what happened about the hacker's intrusion in Mk?

 

O2: Yes, it is very simple some players which illegally alter the client source in order to create chaos for us.


Activista: What happened to the mail alert system?

 

O2: It took use four weeks to search for the source as most of the sources are all over place and we managed to locate it and fix it.

 

Activista: Was the problem result of hacker sabotage?

 

O2: What I can tell you is a well-planned action and was done by someone have a high degree of understanding the structure behind.


Activista: You have posted about a "third party" that was clearly doing intentional MK sabotage; did you mean most hack attacks had same origins?
 

 

O2: From all evident collected by the law enforcement agencies and us it point to an intentional sabotage.

And there were few machines using the same IP for the attacked at the same time.

Activista: Was your travel to France linked to this?

 

O2: Yes, part of it link to that issue.


Activista: What is it about the judicial action that you launched against some cheaters/hackers?

 

O2: I think I cannot talk too much in this issue as the law enforcement agencies are still working on this case but I believe the guilty part will be prosecuted.

 

Activista: Is it truth that some of yours young employees did use their job to take advantages in game? If yes what did you do about?

 

O2: I think this is a baseless claim as all our employees are work under close supervision and it will be quiet hard for them to take any advantage in game. Further with the current workload I can't think any of them will have time to play the game

 

Activista: What about the MK "CM Court", that system seems too partial to most?

  

O2: I think the CM job is to help add value to the player and not create hostile situation for the company. As most of the cheat took place without witness present or concrete evident it will be a bad thing for the company and the CM to ban or suspend players account.

And the court will not be gaining a respect from the player or even worse thing may happen.

The most serious offend which are those players illegally alternate the client, which I believe is totally unacceptable to all international law, warn first then ban is the sentence!

Apart from those, all accusations of cheat must be deal with a sensitive hand, which doesn't mean we will tolerate any behaviour opposite to the game rules inside the game.

 

Activista: Do this mean that 02 will not ask CM’s to give advice on cheaters anymore?

 

O2: Of course not, but we look for a system in which they can change the way to deal with the problem and eliminate the tension between players.

 

 

Communication & communities:

 

 

”MK is a very good mirror to the world we live in, people fail to communicate and try hard to impose their value to other…”

 

 

Activista: Which is your impression about the different Mk communities?

 

O2: The biggest difference I found in Mk community is western players are much more mature then the Asian players in term of age.

The western players are from late 20's - 40 pus compare with average Asian players are late teen to mid 20's.

 

Activista: What is proportion of peoples having access to Internet in HK & in China mainland? What about home users proportion?

 

O2:In HK we have around 2.7 million Internet user to a city of 7 million and In China they have 68 million Internet compare with a population of 1.3 billion.

 

Activista: What is the average income (salary) in China mainland and in HK?

 

O2:In China the average annual income in big city is around US$800 and the number is far less in some rural areas but in HK the average annual increase is US$24,000. So you can see is a big different and now see why MK have to cut price in China.  


Activista: Could you tell us following you which is best quality & worst default of both Occidental and Asian communities?

 

O2:  I think it will be quiet unfair to use quality to measure player I will rather call it a different culture background. Most of the incident happened in the last few months are generated through a series of misunderstanding and different ways of life. As the western players have been playing this game for quiet sometime and they suddenly find a bunch of Asian immigrants trying hard to take over there territories for course they will find it very offensive. But I think MK is a very good mirror to the world we live in, people fail to communicate and try hard to impose their value to other. I may say is a very interesting game after all.  

 

 

Activista: Indeed, the game is called Mankind! I’ve heard that o2 did think about split the communities on separate servers, don’t you think it would quit one of the unique aspect of the game?

 

O2: Yes, It would totally kill the nature of the game. Again this is only one of the suggestion discussed with one of our GM in past time however he told it so seriously and spread like wild fire.

 

Activista: What is the importance, the place electronic & online games in Chinese culture?

 

O2: The western players have been playing online game for the last decade compare with Mainland Chinese they only started playing online game three years ago. I can still remember when I started the company there is ONLY one online game available in Chinese. And with the progress of the Internet the games available are now excess 70 titles. However the Korean makes 90% of those titles and all of them are role-play game. Therefore mankind do stand up in the crowd. 

 

Activista: What do you think is or are for Chinese &/or Asian players the most difficult thing(s) to understand with/from occidentals players and why?

 

O2:I think the language is one of the main barriers to the community and I see a lot of tension origin from there.

 

Activista: Do you have the impression that those two communities have different “way of playing” or a different approach of the game?

 

O2: Yes, the Chinese players are use to play role play game and the main task is to PK other player so when they started playing MK they will bring with them that bad habit too.

 

Activista: Do Chinese peoples watch/read Science Fiction? Which are the three top watched SF movies in China & HK?

 

O2: Media control still very strict in China and they can only read certain things allow by the communist party. Which compare in HK are totally different people here do what ever we want and can.

 

 

The Communities Managers (CM):

 

 

“ …a job which is not very easy and in there own expense, they did a huge work and we must thanks them for it!”



Activista: What about the community's managers, which are their exact task?

 

O2: The role for CM is to serve as a bridge between the company and it player.


Activista: Are you happy with the actual team?

 

O2: Yes and no. Yes because they have been volunteer to do a job which is not very easy and in there own expense, they did a huge work and we must thanks them for it!

But I think this issue did first put the company in a very embarrassing situation.

Some information was released too soon to players and some positive event turned in opposite way.  e.g.. the alert mail issue: we have spent months to find the source of origin to fix the problem in return they released the news in rush and claimed we accidental found the cure…

Anyway that is on the past we must focus most on what will happen in the future

 

Activista: Maybe the problem was that CM had been appointed in emergency with not enough preparation from both side?

 

O2: Yes, CM was appointed in the rush and not enough public opinions were taken into account. 

 

Activista: So is the actual CM team still in charge or not? And will you establish more clear CM responsibilities & rules?

 

O2: Yes, of course they are still in charge. For now we are laying out different options for the upcoming CM election (which can be expected late October)


Activista: Will you organise election of next team on your own web site?

 

O2: Yes, we will have to do that in order for players to choose their own voice.

 

 

Future and promotion:

 

 

“…MK is a global game and as a company we can’t only focus on one group of player and I guess the Occidental players just over react. “



Activista: Have you actually any plans about Mankind2?

 

O2: Yes, we have planned for that too but it is still in the drawing board so for the best is to announce when it ready. But again I think MK2 should be part of MK1 series with more added value in term of better and smoother game engine, graphic and technology.... etc.


Activista: Are you working on it?

 

O2: Yes, in fact we are still gathering together the source code received before.


Activista: Do you plan any promotional campaign on actual Mankind, which type & where?

 

O2: Yes, we are engaging with few European telecom for promotion MK and let me share with you some of our ideals, ideas & deals:

We have been doing join promotion effort with both Hong Kong and China Telecom and the result are very positive and enable us to gain quiet a few new players in short term and I hope we can repeat this business model with the European telecom. The plan is quiet simple call ADSL bundling and it work like this: In the past 12 months we has bundled MK client into telecom company ADSL start up kit for new users. In return we ONLY charge the telecom companies a small licence fee of US$ 2.00 for each copy they bundle it into there CD.

It was so successful with China Telecom last Christmas and we are able to gain a recorded of total 25,000 new subscribers to the game within the first month. However when we think we can push it further Vibes has decided top turn off all the key code they sold through Cryo. And I think you can figure out the rest.

 

Activista: Was it some kind of Vibes unfair action against you or was it just between them and Cryo?

 

O2: We happened to be caught in between as we signed licence agreement and deal directly with Cryo so when Vibes cut off relate ship with Cryo we get the damage too.

 

Activista: Ouch! This, the hackers and the state of the game itself, you must be really super-motivated! But which is the Telecom Societies motivations to promote MK?


O2: Answers are quiet simple is a win for both parties.

a) First they do not have to spend a cent on the licence cost because they have transferred the entire licence fee to the final customer and properly inflate the price several times.

b) And the customer will always love thing for free and this is what they call it a "feel good factory" in telecom business.

c) As telecom people love talk about "added value service" this is exactly what they see a revenue generator. Once the player get hook on the telecom operator start collect more in connection fee. Again it generates extra revenue for them.

 

 

“…Some feared that o2 will focus on Asian market and for sake the Occidental players, what would you answer them?”

 

 

From our experience so far the biggest sale revenue are came form selling box set. In Asia telecom operators love to have partner like us create both contents and extra revenue for them. And for us it is proven to be a much safer partner then a normal distributor, first the telecom company have already hundreds of retail shops in the high street and second they are the most unlikely company to run off with your money. 

 

Activista: Some feared that o2 will focus on Asian market and for sake the Occidental players, what would you answer them?

 

O2: As I have repeatedly telling everyone MK is a global game and as a company we can’t only focus on one group of player and I guess the Occidental players just over react. 


Activista: Do you or will you sell any goodies, as posters, shirts, warship miniatures etc.?

 

O2: Merchandises is one of the important items missing in the passed three years and we will be teaming up with local toy manufacturer to come up with the items you mention.

 

Activista: What about meeting in about two months for another questions-round and to talk about the last evolutions?

 

O2: Yes and I guess we will have more to talk about.

 

Activista: Last but not least question: do the o2 team drink coffee, if yes what coffee-machine do you use and did you put it far enough from the servers?

 

O2: Sorry we can't afford a coffee machine at the moment, so we go to “Starbucks” instead just locate around our office… Let’s meet there in two months and talk about all changes that will be then facts!

 

Activista: Perfect idea, thanks a lot and see you there!